I3DDBActionServer Member List

This is the complete list of members for I3DDBActionServer, including all inherited members.

AddRef()=0IMCUnknown [pure virtual]
CreateObjectByKindAndID(I3DShTreeElement **outTree, IDType inKind, IDType inID, I3DShScene *inSceneContext)=0I3DDBActionServer [pure virtual]
PostApplyShaderToChildrenAction(ISceneDocument *inDocument, I3DShTreeElement *inTreeElement)=0I3DDBActionServer [pure virtual]
PostChangeAnimationMethodAction(ISceneDocument *inDocument, TMCPtrArray< I3DShTreeElement > &inTrees, I3DShAnimationMethod *inComponent, boolean inConvertOldData=true)=0I3DDBActionServer [pure virtual]
PostChangeComponentAction(ISceneDocument *inDocument, TMCPtrArray< I3DShTreeElement > &inTrees, IComponentAnim *inComponent, IDType family, boolean canUndo, boolean isNewComponent)=0I3DDBActionServer [pure virtual]
PostChangeExistsAction(ISceneDocument *inDocument, I3DShTreeElement *inTree, boolean inExists)=0I3DDBActionServer [pure virtual]
PostChangeMasterShaderAction(ISceneDocument *inDocument, TMCPtrArray< I3DShShadableTree > &inShadableTrees, I3DShMasterShader *inComponent)=0I3DDBActionServer [pure virtual]
PostChangeModifierList(ISceneDocument *inDocument, I3DShTreeElement *inTrees, TMCPtrArray< I3DShModifier > &modifierList)=0I3DDBActionServer [pure virtual]
PostChangeMoveTree(ISceneDocument *inDocument, TMCCountedPtrArray< I3DShTreeElement > *treeList, I3DShTreeElement *insertionTree, EInsertTreePos insertTreePos, boolean canUndo)=0I3DDBActionServer [pure virtual]
PostChangeNameAction(ISceneDocument *inDocument, I3DShTreeElement *inTree, const TMCString &inNewName)=0I3DDBActionServer [pure virtual]
PostChangeNameAction(ISceneDocument *inDocument, I3DShObject *inObject, const TMCString &inNewName)=0I3DDBActionServer [pure virtual]
PostChangeNameAction(ISceneDocument *inDocument, I3DShMasterShader *inMasterShader, const TMCString &inNewName)=0I3DDBActionServer [pure virtual]
PostChangePostRendererList(ISceneDocument *inDocument, TMCCountedPtrArray< I3DShPostRenderer > &postRendererList, boolean canUndo)=0I3DDBActionServer [pure virtual]
PostChangeReceiveShadowAction(ISceneDocument *inDocument, I3DShTreeElement *inTree, boolean inShadowCatching)=0I3DDBActionServer [pure virtual]
PostChangeSceneComponentAction(ISceneDocument *inDocument, IComponentAnim *inComponent, IDType familyID, boolean canUndo)=0I3DDBActionServer [pure virtual]
PostChangeShadowCastingAction(ISceneDocument *inDocument, I3DShTreeElement *inTree, boolean inShadowCasting)=0I3DDBActionServer [pure virtual]
PostChangeShownAction(ISceneDocument *inDocument, I3DShTreeElement *inTree, boolean inShown)=0I3DDBActionServer [pure virtual]
PostChangeTransformAction(ISceneDocument *inDocument, TMCPtrArray< I3DShTreeElement > &inTrees, TMCArray< TTreeTransform > &inTransforms, TMCArray< TVector3 > &inHotPoints, boolean inIsGlobal, boolean inRemoveConstraints, boolean inCheckForConstraints, boolean inNotifyAboutModifiers, boolean inLockChildren)=0I3DDBActionServer [pure virtual]
PostChangeTweenerAction(ISceneDocument *inDocument, TMCPtrArray< I3DShTweenerChainLink > &inLinks, I3DShTweener *inComponent)=0I3DDBActionServer [pure virtual]
PostChangeURLAction(ISceneDocument *inDocument, I3DShInstance *inInstance, const TMCString &inURLName, int16 inURLKind)=0I3DDBActionServer [pure virtual]
PostChangeUVSpaceMasterShaderAction(ISceneDocument *inDocument, I3DShInstance *inInstance, int32 uvSpace, I3DShMasterShader *inComponent)=0I3DDBActionServer [pure virtual]
PostInsertMasterObjectAction(ISceneDocument *inDocument, I3DShObject *inObject, I3DShMasterShader *inShader, I3DShTreeElement *inRoot, const TTreeTransform &inTransform, boolean inAutoPlace)=0I3DDBActionServer [pure virtual]
PostInsertMasterObjectAction(ISceneDocument *inDocument, I3DShObject *inObject, I3DShMasterShader *inShader)=0I3DDBActionServer [pure virtual]
PostInsertMasterShaderAction(ISceneDocument *inDocument, I3DShMasterShader *inMaster)=0I3DDBActionServer [pure virtual]
PostInsertMasterSoundAction(ISceneDocument *inDocument, IShMasterSound *inMaster)=0I3DDBActionServer [pure virtual]
PostInsertModifierAction(ISceneDocument *inDocument, TMCPtrArray< I3DShTreeElement > &inTrees, I3DShModifier *inComponent)=0I3DDBActionServer [pure virtual]
PostInsertObjectAction(ISceneDocument *inDocument, IDType inKind, IDType inID, I3DShTreeElement *inRoot, EInsertTreePos inInsertTreePos, const TTreeTransform &inTransform, boolean inAutoPlace)=0I3DDBActionServer [pure virtual]
PostInsertObjectAction(ISceneDocument *inDocument, I3DShObject *inObject, I3DShTreeElement *inRoot, EInsertTreePos inInsertTreePos, const TTreeTransform &inTransform, boolean inAutoPlace)=0I3DDBActionServer [pure virtual]
PostInsertSoundChannelAction(ISceneDocument *inDocument)=0I3DDBActionServer [pure virtual]
PostInsertTreeListAction(ISceneDocument *inDocument, const TMCCountedPtrArray< I3DShTreeElement > &inTreeList, I3DShTreeElement *inRoot, EInsertTreePos inInsertTreePos, const TTreeTransform &inTransform, boolean inAutoPlace, I3DShScene *fromScene, TMCSmartPtr< IMFAction > *outAction=NULL)=0I3DDBActionServer [pure virtual]
PostRemoveMasterSoundAction(ISceneDocument *inDocument, IShMasterSound *inMaster)=0I3DDBActionServer [pure virtual]
PostRemoveSoundChannelAction(ISceneDocument *inDocument, uint32 inChannel)=0I3DDBActionServer [pure virtual]
QueryInterface(const MCIID &riid, void **ppvObj)=0IMCUnknown [pure virtual]
Release()=0IMCUnknown [pure virtual]


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